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I like the idea of this a lot, and enjoyed some of what I played, though it unfortunately was too buggy/unpolished to really get a feel for what it was like (eg. no feedback for hits, clipping into the hero and becoming softlocked, minions leading the hero into the walls, messed up pathfinding). I might try to fix this up post-jam if I were you, to try to get it into more of a playable state. I do like the art and music, and this definitely has some potential.