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(+3)

As a lover of bullet hell shooters and 80s vaporwave aesthetics, I couldn't resist trying it out. 

I was impressed especially on the Music, SFX and VFX that blend perfectly with the fast-paced and clean gameplay.
I love the feeling of being able to redirect bullets by moving and using enemies as shields to destroy them, although I always struggled with the larger enemies after reaching 190 points, both due to the speed at which they were generated and their size and resilience (but I suppose it's just my lack of skill lol). 
A little thing I would have appreciated is an on-screen score display during the game. 

Well done! The game is fun and addicting, and I will continue to play and try to enter into leaderboard :)

(+1)

Ahh, I understand perfectly well when there's a game for something niche hahaha

Thank you for your feedback, and sharing with us about your gameplay experience!  This vaporwave style was a first for our team. It was pretty rough early on, thinking about how to create that "vaporwave" feeling in our art and music, while still blending into the gameplay.  But we were pretty determined to make this style work, and we wouldn't want to half-ass it. 

The on-screen score display is a good idea, we'll discuss about it internally! Thank you for the suggestion <3

Once again thank you for your time and all the best on your gameplay! I'd love to see you on the leaderboard.