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Glad you enjoyed it! I'm uncomfortably aware of the several physics bugs we left in; but I think it's more to its charm :)

We wanted to capture 5hadowducks vision for the game since it was his idea. I think we pulled it off!

That said, after the jam we'll smooth a lot of the jank out while still keeping to its original charm.

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Hahah I agree! It reminds of all those simulators with jonky physics (goat simulator, toast simulator, etc.)

Oh good! Then I think we achieved our goal!

Fun fact: This was our first game made using the Godot engine. We used the latest 4.1 build that came out literally 2 days before the game jam started.

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Oh shit! Godot! Haven't gotten around to trying it out yet! Seems like an interesting engine

I'd say it's in its adolescent phase. It's coming of age, but still has some things to work out. I just got tired of Unity recompiling every time I made the slightest little change.. Godot is really nice to programmers, but it gave our 3D artist a bit of a run for his money :)