Yesterday I have tested both gp and mx. Really cool games with nice simulation level. But they do not use true balancing system. In fact arcade mode of the MTB Game use the same balancing strategy as mx. The lean is controlled by some external "magic" helper forces and handlebar angle is adjusted to the proper bike lean. It works good, but the difference with true balancing strategy is evident especially at low speeds, deep tilts, light weights and high gravity center. I strongly hope that it is possible to combine true balancing strategy and good playability without any external 'magic' forces. At least I want to try to do so. If I fail to do so, I will evolve the strategy used in arcade mode of the game and mx/gp simulators.
About cameras: in fact I always use chest or helmet camera to play (in all simulators, not only my), so I have no experience with external cameras. It means that feedback from someone who prefer 3rd person view cameras and have experience with them is very important. MTB Game has two 3rd person view cameras: one follows the rider rotation and pitch and one does not. Could you describe in detail how exactly 3rd person view camera should behave to be convenient for you (follow or not: yaw, tilt and pitch, follow hard or smooth, how hard the distance to the bike should be kept, how stable should be camera relative to the bike fluctuations and so on...)? Thank you in advance!