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The idea is very original and interesting. I think if you would polish the movement to be more smotoh and dynamic your game would gain a lot. Good entry, well done;) 

(+1)

I initially tried making the bullet a physics body rather than a character body since it would have been easier to simulate air resistance. Ultimately I didn't have the time, patience, or understanding to do this, but would it have been better if I did? The only other way I can think of changing the movement is to change how the recoil 'upgrade' works, but I doubt that would make it feel better to play. Glad you thought it was interesting, thank you!