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(+1)

Nice game, good job.

Sometimes I don't get why hero turn that way, especially near the "houses" (edge of a level). But maybe I was just aiming to close.

(+1)

Thanks, I'm glad you liked it.

About the turn the hero does near the houses, that's because if they doesn't have enough room to dodge in a direction for being too close from the houses, they'll try to dodge in the other direction, to add into the importance of knowing how close to aim each time, but I probably should warn about that or make a level that showcased that in a more explicit way, so I'll  surely have to work on that.