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A jam submission

PieceMakerView game page

In a post-apocalyptic setting, repurpose weapons into helpful items by breaking them down and rebuilding something new!
Submitted by skeeeth, Maurlfox — 11 hours, 1 minute before the deadline
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PieceMaker's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#24563.2593.615
Presentation#28172.9823.308
Overall#32532.8203.128
Enjoyment#43342.2192.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instruments of death such as weapons are repurposed into aides of life

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

gaming

Submitted

I liked the theme and the presentation. As others said, it took a little while to figure out what was going on. While a tutorial would help, I think the bigger thing would be providing more feedback on the click-able elements, and making it more clear when/why something isn't doable.

In terms of the gameplay loop, the concept of having to remember and find the base ingredients required for someone's order could work towards something interesting. However as things are, wood was such a bottleneck for me that it mostly didn't matter what I harvested.

Submitted

Cool idea, as others have said it was a little hard to figure out what to do and what the goal was. Good job on the art though, it looks great!

Submitted (2 edits) (+1)

Honestly, it is difficult to understand how to play. In this case, a little tutorial could be helpful. Btw, good job!

If you want, try our game https://morbid-men.itch.io/ego-clash-the-self-duel

Submitted(+1)

I like the game in principle but it took a long time to figure out how to play (although it was kind of fun to discover). Good job on the art!

Submitted(+1)

neat concept! Too many games these days are about conflict/violence. Wasn't sure what I needed to click to build things at first, but that's just polish.

Submitted(+1)

Fun game. Wasn't sure if i was able to progress, so quit after a few minutes.

Submitted(+1)

This is definitely the way to use the theme! When I played it, it was like... Yeah makes total sense! 
It was a bit difficult to understand how it works, maybe not have everything unlocked from the beginning, but you start unlocking recipes step by step. Also I though I needed to place the materials in the grid, but it seemed clicking was enough. Also, I would add an animation, when you scrap or craft something, so that you know it happened, and where the result went. 

If the interaction of the box on the right side does not exist, I would make it in black and white or blur it, to bring the player's attention only to the UI elements that are interactable. 

All in all it was a very interesting take on the reversing role idea, and the world would be a much better place, if more people would think like this. 

If you have some time, maybe you could check out our submission, it is a bit... different let's say XD

Submitted(+1)

very creative use of the theme! i enjoy the concept a lot and it was fun to play through

(+1)

Fun idea! I would have liked juicier feedback when I built and sold something, and a clearer lose/win condition.