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(+1)

Congrats on finishing your game! Well done!

I liked the double puzzle of completing the route, but also making sure you have enough room to catch yourself. And the AI skeletons in part 1 add a little wrinkle, too. That concept has some cool potential. 

I think the game plays a little too slow in this current version. The delay between moving and the other "team" moving feels super long, especially when you're trying to solve some of the puzzles with trial and error. For example, the first puzzle with two skeletons that requires you to "bait" the far one to go over the top route. It's not intuitive how the skeletons will move or what the solution will be, and trying a handful of times to figure it all out takes a super long time with the delays between moves. 

But you still made a whole game in 48 hours which is a huge accomplishment. Great job :)

Keep making games!

(+1)

Thank you!! I'll absolutely keep making games, especially with my bachelor in game design coming up!

I do agree though, the delay is too long. This was a lot shorter in the unity editor and personal builds, but it seems for some reason WebGL likes to slow things down, nearly tripling the delay. On the other hand, no delay could've caused confusion as the AI could possibly move a frame after you've made your move depending on the number of calculations needed. Besides that, thanks for the feedback on the non-intuitive pathing, I'll be sure to look into making it more straightforward if and when I create a bigger version of the game.

Still, thanks for all the feedback! It helps a ton!!