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Really cool idea. Seems like it could fit a really cool puzzle idea where you can try and get the CPU to the area it wants to go through prompts it gives back. (Like if you described treasure ahead maybe the CPU doesn't really care and mentions wanting combat, so you can make the chest into a mimic)
Great work!

(+1)

That is such a clever addition! We struggled to 'gamify' the game with goals and ended up with the goal of "Make the CPU happy." Giving the CPU the likes and dislikes that any human player has would be such a big step forward towards making the game fun! It's a terrific idea. Thank you so much for the play and for your feedback.