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Neat concept and pretty good execution; there were a few (non-game breaking) bugs like being able to place blocks on the flag and where the player spawns, you can cheese levels like the mountain one by placing blocks outside the intended area (going underneath from the left side and then across the bottom then push the player up on the right side)

a few things I wish this game had is a limited number of blocks (and/or deletion) the user can do, more substance (other kinds of blocks to place (like springs) (which could cost more), or other game factors (like wind))

maybe a mode where you actively deter the player from winning could be fun, idk

Placing on the flag and spawn was something I knew you could do, but I didn't see a reason to disallow it. Also, the solution you used for the mountain one was not cheesing it, since I also thought of and did that during play testing. It was nice to leave multiple solutions and room for different interpretations. I appreciate your suggestions and if I do continue the game I will definitely incorporate at least some of them. Thank you very much for playing and for your feedback!

:D