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Devlog Update #4:

Phew, it's been some busy last few days, but also taken some time to take a break and relax a bit. It was nice to just take a brief break on Saturday to relax and enjoy some long walks with the doggos too. They aren't very good at contributing to the game but at least they help us get out and about. 

Player improvements
We've made a lot of tweaks on both the player movement and player detection across the board. The main character also had some speed tweaks and added animation to pick up one of the interactable objects in the game, the dog treat. 


With the dog treat added, we needed to make the guards react to it, so we gave the dog treat an aggro radius so that it would hit towards the guard dogs and also give a visual representation to the player. 

Our guard detection was working ok, so there were quite a lot of minor tweaks done to the guards and improved the shader of their field of view too. 


Levels
We managed to create all levels for Mission Squeak. We still have a lot of tweaking to do with the levels to make sure they aren't too easy and not too hard. As we have made the levels, it is very easy to think it's too easy, but we shall do some testing and ask others to play it and see what they think. We also added cutscenes to the beginning and end of the game. 


Logo
And finally the logo has been finished. We decided to go with the low poly legendary squeaky toy as the main icon! 


Hope everyone else's game is going well and looking forward to playing some of the other My first game jam games real soon :)