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Definitely a neat idea on this one. I can see

My biggest critique is that it felt a lot more like I was just 'spawning' the objects instead of properly 'shooting' them. Some extra muzzle velocity would've been really nice, as it was very easy to shoot something out and then accelerate into it, which didn't feel good. Some of the hitboxes also seemed a bit off

But I like the game loop and how progression naturally increases difficulty. There's a tradeoff between trying to spawn as many things as you can in the time limit to maximize your score, and not spawning too many that you get hit and lose.

(+1)

Thank you for the feedback! I'll definitely be implementing some of this stuff after the jam.