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The visuals were intriguing, definitely needs a little more ambient light to see what's going on better. I see the concept you were going for.
I would say it has a major gamedesign problem, where the progress on trail and points increase with almost same speed. I assume, when trail progress fills - it means the carriage won. And therefore I won't be able to collect points needed for gator or bear.
Also I think you can make the people stay in one position and the fight can be rpg-like style, then it will add more strategy.
But it's a nice submission made in 48 hours! Kudos!