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The premise of the game might be a shitpost, but the artistic skill on display is seriously good. One of the prettiest games I've seen so far in the jam. 5/5 for the presentation and music, seriously.  You've got some talented people on this team.

I feel that the inclusion of Flappy Bird didn't push the theme hard enough. Sure, you play as the pipe in the dating sim, but when it's time to make a choice, it's just normal Flappy Bird. I would have liked the app to get the roles reversed treatment as well.

I ultimately enjoyed the game and was impressed, but it worn out its welcome for me REALLY quickly. Mostly because earning points for choices, while interesting, conflicted with the context and needs of the game. This is a jam entry, and we're all playing several of them. It's also a parody. The points undermine these two things by drastically extending the time the player spends with the game, especially with how extreme the higher choices are. 

The player doesn't necessarily need to see everything on offer, if chunky games like Hollow Knight have taught us anything. But because the options are presented to them, the player DOES see what's there. It's just a matter of accessing it. And this is a dating sim where you play as a pipe pining for an exaggerated hot boy personification of Flappy Bird; of course I'm going to want to see the most absurd choices possible. So it seems counter-intuitive for the game's entire punchline to be locked behind a 40 point streak.

This is a solid entry overall. An absolutely absurd premise with professional-level presentation. And obviously it's not meant to be taken seriously. But poor pacing only kills the joke, especially there are so many other entries to rate. 

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Hey first off, I want to thank you for playing the game! It sounds like you are rating alot of entries to that is super nice of you!

I want to say that your critique is perfectly valid but I wanted to provide some thoughts on it. For starters, the nature of this game being a visual novel inherently makes it pretty hard to play in a short burst for rating. Our goal was to make a funny pipe x flappy bird dating sim and we narrowed in on just that. We thought the funny interpretation of the theme makes it a pretty solid and unique entry to most despite not having a mechanic integrated in the theme. I feel there is a myriad of ways that a theme can be interpretated that people tend to miss and just go for a mechanic :[

As for the pacing it’s sad to hear that you did not go for the less costly options. We didn’t want to waste your time. That’s why the flappy bird game has wider pipes and we always have a low option for people to continue to progress. Some of those low cost options have some of my favorite dialogue in the game(404 route is super wholesome) i also feel that you maybr are missing the point that the more costly options are the more nervous options for Pipe-Kun/Chan to say which is why they are hard to do. Although I will agree with you that we should have changed the minigame a bit. We had plans for it and Concept art but we were getting crunched for time. It took 7+ hours of me staying up past midnight just to get 75% of the dialogue in. So our work was very tough at times.

I am still very thankful you played the game and I appreciate the review. I’m sorry that it started to slog after a bit as it was hard for us to test the story due to time. It may not seem like it but we were very much against the clock. Again thank you for playing! And thank you for rating the jam entries! We had a vision for the game and I am so happy my me and my team was able to deliver on it in such a short time frame :]

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Oh,  no, I can relate to being pressed for time. I also exhausted myself trying to get my own game out, and it still wasn't close to what I wanted it to be. I apologize if I gave the impression that I didn't think you guys worked hard, because all that effort you put in does shine through. The last thing I wanted to do was undermine that.  And I did enjoy the game when it was all said and done. 

As for the dialogue options, you're right that the cost correlating with more nerve-wracking options flew over my head.  I kinda got that sense in the start, but I guess I completely forgot that as I went on. Like I said, the absurd premise of the narrative made me more interested in the more extreme options, and ideally I would have like to replay it to see alternate choices. 

The game is a big accomplishment and the team should be proud. My intent was to give the kind of feedback I myself would like to receive, and I apologize for anything I said that came across as undermining your efforts. Best wishes for the rest of the jam. 

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No the reveiw was great! It didn’t feel like you were undermining us at all! I loved the more detailed review! It’s actually amazing to see a deeper analysis of the game and its good food for thought. I just wanted to say my thoughts on it. Again thank you for the review!!!

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No problem.  Thanks for conversation and insight!