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A jam submission

Swatty FlyView game page

A Flappy Bird like game where instead of being the bird, you are the pipes.
Submitted by Jou Games — 2 hours, 16 minutes before the deadline
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Swatty Fly's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#17843.1403.357
Overall#20853.2293.452
Presentation#21663.2743.500
Creativity#24093.2743.500

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It is like Flappy Bird but instead of controlling the bird, you control the pipes.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Really good concept with a nice and simple art design. Overall, a nice simple game.

Submitted(+1)

Pretty funny take on this style of game, and it actually worked surprisingly well. I think from a gameplay perspective the game is very simple, and yet rather challenging. I like that you had to keep the flies away, I thought it made for a fun twist. Presentation wise the game looks nice, and is always very clear. I think special props should be given for making the hp loss so clear from both the swatters leaving the screen and the flies getting through. My only feedback is that perhaps the jump up could be stronger on the swatters, i found myself relying on dropping the top swatter a lot more. Thanks for sharing, my high score was 10.

Submitted(+1)

I liked the presentation, the naming, the style of the graphic assets and that it was a double inversion. Not only that you are the pipes, but that you have to stop the fly from escaping. And that this all was anchored in the world building.

It took me a few retries to get going and I at least got to about 20-ish flies where there speed is increased. However the game lied and said I got 0 score.

It might have been nice to have to swatters (and possibly the game) in a paused state or at least not starting to fall immediately when the level starts. Since the player doesn’t exactly know what to do and might want a second to take in the scene.

Also it feel like the swatters should have a bit of invulnerability or some reset after a life is lost. If you let go of space it feel like you insta-loose all 3 lives.