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(+1)

Have you considered adding support to apple silicon? I believe if you build Unity 5.0 project(s) as universal binaries an executable for both windows and macos (apple silicon) will be created. I understand that the majority use windows, but granting the chance for apple users to experience your game would mean the world :)

(+1)

I will be lookin into Mac support! Should be available hopefully for the final release on Steam.

The game is made on Unreal Engine.. your way is not gonna work..