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Not sure if this would be too far from your plan for this game, but I like the idea of opening cells being your energy source, and mines are possible self-damage?

That way, energy is more consistent (maybe directly related to the numbers on clues you find, and inflate energy values on everything to balance?), and also opens up possible self-damage builds. Sorry if this is a lot of ideas at once!

(+1)

I like the idea of a self-damage build.

I'll keep it how it is for now. It would be to much of a change. But I does make me think... I'm looking for way to interact with the mining board in different ways and there could be items that change things.