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Hi Thanks for the feedback! Yes unfortunately I only managed to properly fix the cameras post jam. Yes, technically so far you can pretty much wait by the exit and the Hider will come to you up to a point. I only managed to counteract this by having the target point spawn at a predetermined random location. That being said, I still need to work on making the AI more dynamic. Probably when I learn about behaviour trees I ll be able to tap into its full potential.

As for the boxes. I'd probably expand the tutorial level at some point to give more in depth info on the features. As I made 3 type of "Fake" boxes to trick the player into kicking them. A Normal Box, A Noise Box (sound of footsteps) and A Rumble Box.

Thank you for the feedback and for playing! Much appreciated!