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(+1)

Very cool and fun game! Managed to defeat 271 heroes :) Here's some things I noticed while playing:

  • The Claw attack was a bit confusing at the beginning − I thought the hitbox was only covering the left part of the screen because the animation was also on the left part of the screen xD
  • I think it's a bit tricky to understand the distance of your attacks sometimes. Maybe having some sort of barely visible radius underneath the player on the ground would help a bit. You know like in strategy games (or in MOBAs, I guess) when you use an ability it shows you the range or radius of it? Something similar could work here as well. Actually, scratch that. I think it just needs a tiny additional feedback when you hit an enemy, either sound or maybe particle effect. Which gets us to my next point ↓
  • Would be cool to have better feedback when you take damage. Right now there is a sound of the sword swing, but at first I thought that all knights were just missing me, because there was no hit sound, only swing. So adding that hit sound when the attack connects would solve that problem. There are also many other ways to provide this feedback, like flashing red on the borders of the screen, or showing animations on the healthbar itself, so it's easy to notice with peripheral vision, etc.
  • Same goes for the Heal recharge − adding just a tiny little animation on the UI or sound (or even both) will increase the quality of experience immensely. Oh, and speaking of Heal − at first I thought the blue bar was my 'heal juice' :D because it's so close to the label "Heal ready". So moving the Heal UI just a bit further away from other objects would solve this problem as fast as burning those knights in the fire 🔥
  • I also think I found a bug where if you open the settings in game with X the fire breath sound gets looped infinitely, until you use fire breath again :D

Well, that was a lot xD Overall I enjoyed this game. It fits the theme, it's fun, engaging and does it's job very well. Congrats on making fun game in such short period of time!

(+1)

Thanks for the feedback! It's quite a lot of great feedback :)
I will give some insight where I can:

  • I can understand the confusion a bit, I was struggling to get the hitbox a bit decent(claw was made near the end of the gamejam). I will look into it to make it easier to understand and make the animation a bit more clear(bigger maybe?).
  • (going to your third point): I haven't really thought of that, but you got a great point there. I think I like a combination of all of your given points. I am no artist at all so this point might take me some more time :) Some sound effect should be doable before sunday where I can upload an, hopefully, mostly bug free version(and more clear)
  • The heal was actually made just before I uploaded the last version(I think maximum of 1 hour before the deadline?) which made it really rushed and a bit unclear as you stated. Might think about some icon where the timer shows the CD within the icon when used and some visible round clock thing(no idea how to describe it). I think most games use it.
  • You are correct about that! I was aware before I uploaded it, but I gotta be honest that I couldn't bother with it for the time being since as you stated it fixes itself when you use it after you close the menu. I think it only occured when the sound is actually playing when you open the menu with X.

I am proud on how many heroes people defeat! I might found an "abuse" where you take almost no damage for a long time, which resulted me in defeating over 1k heroes(I am still thinking on how to fix it). When I did it without the abuse I think it's almost impossible around 450-500.

I want to thank you again for this amazing feedback!

(+1)

You are welcome! Making a fun game in short period of time AND in 3D (which adds another layer of complexity on top of everything) is really hard and I hope you can make it even more fun in the future!