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(2 edits) (+2)

What Fumple said, plus I really think a "Flappy Bird dating sim" led to a slew of ideas, like the top/bottom pipes being your gender, a school of apps, how the ending would play out, tons of puns, etc. What I find interesting is most of the ideas we made (and axed) for alternative games were made by other jammers, like a gun-in-a-dungeon game, and funny enough the slew of flappy bird, but you're the pipe, games. ALSO, as EST folk, we didn't have much time after work, so Friday was really an idea day, with the remaining Saturday and Sunday morning to finish up. Lesson learned, take your time to come up with interesting ideas. Find out which idea basically forms the mechanics, story, fun on its own (the flappy bird dating sim had the most bullet points/worked with our team dynamics).