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Love the idea and the CGA color scheme. I'm curious how the system works, is it meant to keep track of selections and re-use those words later? I ask because I saw one instance where it said I had a nil weapon, and another time it referenced [item1], not sure if it's a bug or intentional.

Yes, some of the choices are stored and referenced later. We first created all the dialogues in a big google doc and some of the references might have slipped when translating to working code. This was definitely supposed to reference a weapon the player found at the beginning of the story instead of [item1].