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(+2)

Saw this on the Godot server.

My high score is 1136.

This is too RTS and not turn-based enough for my liking, most people can't physically visualize what a 10x10 grid rotated left or right actually looks like in 3 seconds so it just ends up being "just move the enemies away from center". My suggestions would be that (1) make the grid much smaller (2) but with more tiles (3) enemies path-finding being predictable (I believe) is amazing but they should behave smarter, like would try to go up to each other to fight etc. (4) make rotate/swapping tiles visualized so the player can plans ahead even further. Overall, not bad but definitely can be expanded upon.