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(+1)

thanks!!! 

▪I used this connection between jumping and speed as a way to bring variety and complexity to the player's movements, when you're going to jump, it's not just a jump, several things you have to take into account.

 ▪The more vertical level design is already being added in the game phases, unlike what I could do in this version, it will work in layers, like you have the top path which is the most difficult and which will make everything for you to go down or falling from it, there is the middle one that most players will end up falling on where there is a balance between platform and exploration, and the bottom one where there are paths more with slower platforms and less linear. 

▪Yeah, I know, I had a lot of ideas that I ended up not implementing in the final game.

 ▪I'm already writing the story and you can be sure it will be relevant, if there's one thing I always strive for, it's bringing a good script to the games I make. 

▪And the enemy is a bug that I forgot to remove in the final version 😅...