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Interseting concept, the game seems to have a tendency to break unfortunately, but I assume there isn't really an ending and it's mostly a proof of concept? That being said, it is fun to try and predict how the turn will pan out ahead of time and I could see this becoming a very enjoyable game with more time to cook!

(+1)

Thanks for the feedback. Yes, unfortunately the game keeps on playing even when someone has no cards anymore, but I ran out of time. Did you mean this by breaking? 

I would have loved to add so many things. My plan was to have an easy starting game and than ramp up the difficulty, maybe allowing you to customize how difficult you want to play (number of starting cards, see other player cards, etc.). It's actually all there, but like I said no time for UI.

Not quite, I noticed sometimes the discard pile gets stacked weird and some cards clip through the rest of the pile, and I noticed (albeit might be wrong) that after that point the AIs seem to play random cards. I'm not sure what causes it exactly, if it's related to the game ending but not working quite as right, or if it's related to the size of the pile.

And yea jam timelines to be like that. I'm sure the game can turn into something unique and really enjoyable with some work.