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Nicely executed “tower offense” concept, the concept of having 3 different lanes is a great way to add a bit more depth as opposed to something like a traditional Bloons layout where there’s only a single lane. Seems like there is a lot of fun potential for strategies like using weaker units as cannon fodder to clear a safe path for more expensive units that can deal more damage to structures. However, I agree with others in the comments that some tooltips/descriptions for the different types of units would be a very welcome addition. That would make it a lot easier to players to strategize and plan their attack. I also enjoyed the presentation, it’s a lot of fun to hear the battlefield become a more and more chaotic soundscape as the constantly-spawning towers start to mow down your units.

There are lots of things we had to leave out because we were running out of time... For example the AI doesn't just build the towers, but like in any other Tower Defense game, it upgrades them as well... But we had no time for the visual representation of the upgrades...

Aaanyway, I added something that resembles statistics to the games page, so at least that can help... I hope :D