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Thanks! Camerazoom for edge seam fix? ...uhm, well right now I got a solution working with a baked static ambient cubemap. So it looks quite decent for static lighting. But have to figure out how to make the ambient cubemap smooth. Right now its just a 2x12 image with 2x2 sided cubemap. So the lower row is mostly black pixels and the upper row is the sky color. The front facing side is having brighter pixels to simulate the light direction. I used the ATI cubemap gen to generate the image from the skybox image. It works very good and it makes all the models look modern. I will post a small article about it, once I have finished some fun stuff with it.