Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Well, I am not sure where to start.

I understand it's a prototype but even in this stage there are things that are really unacceptable.

1.The doors are not aligned with the door frame, such that when they open the door is some distance away from the door frame.

2.The demo/prototype is poorly optimized. I averaged around 30fps on a GTX 1070.

3. There is no menu or instructions included. I have the same HFPS kit from Thunderwire and I can tell you it's not hard to include a menu and/or instructions.

4. The example note found upstairs is straight from the kit, you could have at least added your own notes.

Overall, there is potential but without some sort of backstory and sense of what your have to do, it's hard to play and enjoy.

(2 edits)

Thank you for the feedbacks :)

Fortunately you just noticed a small fraction of the unpolish things and bugs in the game :p 

Anyway I decided to upload the demo just to know feedbacks on some particular area like atmosphere and progression. With a prototype I am convinced that missing menus and props flying in the air are not ruining the general experience. Of course, can happen that some will not like that level of unpolishness, it is a risk that I am ready to choose :P IMHO better a missing menu than 2 minutes of gameplay removed.

(+1)

Well, I think a basic menu would have been nice. Maybe a pdf file explaining basic controls would have been pretty easy to include.

I understand your point on the gameplay, doors not aligned when open and clipping issues can easily be fix in the next release. I didn't mean to sound too harsh.

The atmosphere is really good I must admit and I look forward to the next demo. At least you have released something, I'm still working on my project!