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(+1)

Very cozy game! The art was super cute, and I liked the little dialogue lines they had and the status updates (always felt a bit bad when they failed something and it was sort of my fault).

There was a lot of reading to do up front (e.g. in the book), which may have been less daunting if it was spread out as part of a longer tutorial.

Also, I think some mild time pressure or more consequences for failure would have made it slightly more engaging, but game jam timelines are a thing, so I’m sure y’all thought of that :)

thank you for the feedback!

we were planning on making a more user-friendly tutorial, but ran out of time - would love to implement it after the game jam :)