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So I enjoyed this game and think it has a great unique creative mechanic. However, I would've personally put at least 1 more level between 2 and 3. You can pretty much pass through level 2 without even paying attention to the mechanic at all, while level 3 forces you to learn it, solve a puzzle, and do some tricky platforming all at the same time. The first few minutes of a game are essential after all, especially when game jam players have the attention span of toddlers with the amount of games they can play.

Solid advice! I really wanted to implement the button/trampoline mechanic and make puzzles with it. But then I didn't have enough time to design puzzles. Next jam I should consider more carefully what the player experiences in their first 30 seconds or so.