Yep its not fixed even in Chrome Canary which is 117, also tried as far back as Chromium 97 same results. Hope your fix helps!
EDIT: In the test that crashes with 250 objects, I was able to get up to 300 objects at 60fps without crashing if I split it up, 150 workers and 150 nonworkers. So having 2 of the same type of enemies in a Object Bank layer, I can split them up while spawning. Not perfect but works ok for now. Will try to see if prefab instances, destroying 3d objects offscreen and respawning onscreen helps with memory.