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Thank for for playing, I'll defiantly look and read u[n this in the future to try to figure out what needs to be done.

The frame rate going down has to due to the engine itself and trying to calculate the whole map for the pathfinding. I cannot really do anything about it, sadly. The only thing I can try to do is to make it not as bad/noticeable.

The cursor's position is weird, since for it to work with the turrets correctly, it has to be on the same layer. It's why the cursor changes it's size due to the camera size being different, sort of showing the differences in size but it could be better.. But the UI layer is above the base layer and moving the cursor to the UI layer makes it not work as well as it should, and I had it the way it was for the functionality. I'll 100% make the Mop mechanic better and adding a way to go back to the default mouse cursor. But due to some functionality it has to act weird or else problems come up.

The Solitary has a bug where if someone dies when inside of it, it breaks. It's a quick fix.

I'll make it where there is an effect on prisoners who plan to do something or are on low mood since that is what determines some stuff like murder. I'll think about a good way to add a more clock animation as well. I've already decided to change the time for each hour to be 30 seconds instead of 60 and playing around with it is a lot more fun and doesn't need speed up as time goes by very quickly.

Thanks for all the advice and I'll try to polish it as much as I can.