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(+1)

An interesting concept, and well presented at that. I feel like I would have enjoyed a bit of interesting decision making, as there aren't many obstacles present. I know the enemy ai would probably help if they worked in the build like they do in your editor (can totally relate to that), but it could be interesting to somehow have the player pick and choose what resources to gather or what to use for bartering when they do get to the heroes. 

Thanks for the feedback, we are on the same wave length that's exactly the type of system I wanted to implement, but my skills as a game maker arn't there just yet... maybe for the next jam :)