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(2 edits)

During my second run I ran into the batteries that keep charge between runs, and while it's a fun mechanic it feeds into the whole stalling the fight problem.  I am a few hops away from the boss and I am starting every fight with 25 energy, making everything quite trivial.

Edit: also, it leads to the scanner always being on turn 1.

Edit 2: 

Thanks for the great suggestions! I'm planning on changing how the battery works, instead of keeping the charge, it will give x (5?) amount of energy at the beginning of each battle. I also want the enemies to "run away" if they can't hit the player. I don't want people to feel like they need to grind.

Also... did you really get those items in the screenshot or is that edited? That is a very strong inventory.

Sorry for the late reply, that was indeed the inventory I had after the boss (I got a drill from the last fight iirc).