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(1 edit) (+1)

It’s quite hard to get used to the controls. I got stuck a couple of times during the first few minutes of the gameplay. The concept could be good, but my guess is that it would be better to make the first couple of levels much more easy. Like with a static target and less obstacles to go through (a flat first level could serve as a tutorial for the player).

But since it’s a 2-day jam game, the lack of tutorial is understandable. My game doesn’t have it too. :]

I like the idea and the art-style. Playing with a touchpad is very difficulty, so the game kinda requires mouse controls.

I totally agree. If I had the time, I would’ve made a tutorial to ease into the controls. Also, you can shoot and hop with S/W, mouse clicks are not the only way. In fact, my preferred way of playing is only using WASD.