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Devlog Update #3:

Yesterday, we weren't able to make much progress on the game due to Christer having his wisdom tooth removed, but we did manage to model and add in our twig obstacle. The twig will be one of the game mechanics where the player will have to avoid it or use it to their advantage, otherwise any nearby guard will react to it and come in your direction. 


Today, we were able to make a few tweaks for the game and finish the majority of 3D models for the game. This included the dog house which houses the legendary squeaky toy of all squeaky toys (with unlimited squeakiness). The only models missing now is a redo of the hedges for the game and potentially the lamppost. 


We introduced level loading into the game, and added a start screen. Still a lot of work left to do with the levels but will get ourselves started with those tomorrow. 


We have made improvements to the speed of the main character and now the Chihuahua can finally move backwards. Getting the right feel of the controls took a lot longer to get the right feel, but we think we finally nailed it now. We are also improving the guard field of view but that is still a work in progress. 


Hope everyone is doing well with their game's as well!