Despite the glitched last level, I've found a way! x)
Neat game. I like that for once the theme isn't taken as "The player inverse its role with a game element, but rather "Two elements with asynchronous interaction inverse their role", which I find interesting in a systemic point of view. The concept is cool and solid, and is really emphased by the great visuals. I'd wish there were more levels, but that's a game jam. It's great that the experience itself is that much polished already (well, except the third level glitch)!