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Despite the glitched last level, I've found a way! x)

Neat game. I like that for once the theme isn't taken as "The player inverse its role with a game element, but rather "Two elements with asynchronous interaction inverse their role", which I find interesting in a systemic point of view. The concept is cool and solid, and is really emphased by the great visuals. I'd wish there were more levels, but that's a game jam. It's great that the experience itself is that much polished already (well, except the third level glitch)!

Nice job, haven't seen a lot of people manage that! Thanks for the kind words and checking the game out!