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(1 edit) (+1)

thank you for the kind words :)

the main idea for the ending was just that the game kind of "breaks" now that the conscious observer (the player) is gone, but i had to rush it bc i was running out of time, so it ended up being very abstract and abrupt. i feel like abrupt undercooked endings are a common thing with story based jam games, at least in my experience of playing them lol