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(+1)

The game get me back to the feeling of how I manage to complete the jumping down scenarios of Dark Souls 3 and Elden Ring. The death repeats, but I still enjoy it =)

My advices:

I personally feel that the avatar and platforms moves too fast. And I would love to have more save point qwq. But the current difficulty can also be a feature of the game! 

And I barely use the up arrow, because everytime I make a wrong choice and try to jump up, the jumping height is simply not enough, so why not just pay more attention to downward. 

I wish there could be some enemies added, and those enemies can be tackled with the ability related to falling down (e.g. steping on their head, like Mario). Maybe they can also reduce some falling damage as a reward lol.

Overall, I enjoy playing this game and looking forward to your further updates.

(+1)

Awesome, I'm not sure how you saw a bit of Elden Ring and DS3 in this but I couldn't be happier with that comparison as the souls games have been my favourite since I was about 13 (I'm 23 now) so thanks very much for that, made my day. 

As for the advice... I have already made changes to the players movement to slow things down a bit, however I don't plan on adding checkpoints as I saw this as being similar to jump king where there is potential to lose all progress with one mistake for maximum intensity, but I have ideas on how the player could maybe rest for a while. I will consider checkpoints though if I feel my current idea isn't going to work out as planned.

The camera has also already been altered to where it makes using the look down less of a necessity and more of a luxury, and I plan to do much more strategic level design so the look up is also useful.

I've thought of adding enemies to the game and I like your idea of risk for reward with the reduced fall damage. The enemies aren't a sure thing yet but definitely up for consideration.

Thanks a lot for taking your time to carefully analyse and review my game, I really appreciate it and I look forward to the day I can release an update for you and any others that would like to try out a more refined version of my game. Happy jamming, take care :D