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(2 edits)

Getting Organised

I spent the first day of the jam consolidating the gameplay and breaking that down into tasks. I then used Notion to organise them so I'd be able to stay on top of things. (I've allowed duplicating the board as a template in case it's helpful for anyone!)



Back to Basics

As I mentioned in my earlier post, I don't have prior experience in game development. So, to better equip myself, I thought I'd start by going through the 2 RPG tutorials that Unity provides:

  1. Creator Kit: RPG
  2. Ruby's Adventure: 2D Beginner

They are both super easy to follow and provide you with all the assets. Creator Kit: RPG requires no coding while Ruby's Adventure breaks down the meaning of every single line of code written. I definitely feel way more comfortable about Unity and have a clearer idea on how to execute now. Here are some GIFs of what I made with the tutorials:




Actually Getting Started

I started with the art so that I'd get a clearer sense of the game's style/vibe. I knew I wanted to go with pixel art and got to work in Aseprite. I took forever before I finally managed to draw something that resembles a hedgehog and then, took even longer to figure out how to animate its legs - the animation itself was easy but I sTILL have no clue how to draw a run cycle... Oh well, at least I now have a working sprite! It was also at this point that I decided to use free assets as a placeholder and work on the development first, lest I get too consumed with making assets and end up having no playable game.

 

Scene #1

I decided to start with the rescue scene (ranger finds hedgehog and brings it back to the sanctuary). So far, I've:

  • Tiled a scene with rule-based tiles
  • Added my hedgehog sprite into the scene
  • Added a controllable player + animated them
  • Handled collision
  • Figured out how to set up the camera etc. for a pixel perfect look - I found this Twitter thread helpful!

Assets Used

What's Next?

I think I'm going to work on the Inventory system next. Neither of the tutorials I did covered this so lots of googling awaits!

I like your game idea, and I think your style of organizing your to-do's is pretty nice. I think you might benefit from creating a PERT chart or a roadmap with the pieces you have in there. If this really is your first go at making a game, you'll want to learn early on how to manage tasks in a predetermined fashion. Speaking from experience, it helps keep you on track, even if the next step is doing something you don't really want to do (like drawing tiles, my least favorite part of dev), otherwise you may end up only doing what seems "fun" to you. It'll put you way ahead of anyone else here. ;) https://online.visual-paradigm.com/tutorials/pert-chart-tutorial/

Thanks for the great tip! I checked out your log and got a better idea of how to apply a PERT chart in the context of game dev. I will definitely put one together the next time I work on a similar project, especially now that I have a better idea of how long each task roughly takes.

(+1)

Very nice! If you try to get a CS or software dev degree that'll be one of the most important things you learn about, so use that info wisely!