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The music is good. The animation of eating someone is pleasant. I remembered [PROTOTYPE] with the concept.

The learning is a bit unforgiving - it's hard to know who exactly noticed you and how can you avoid the same in the future. The speed of objects feels too slow, and I feel like I cannot instantly consume someone from my hiding.

I would prefer to risk being seen while transforming once.

The idea is good, some of the gates were not clearly telegraphed and it is hard to plan ahead without having a bigger picture.

The two meters at the bottom of the screen confused me more than gave me any information.


Also, on Windows, it was a worse experience than online. First, it refused to launch and said that I don't have the correct Vulkan option (I don't have a video card on this laptop), but then I launched it using OpenGL and it crashed on every restart. That was unpleasant

(+1)

Thanks for the feedback.  If there ever is an update to the game we'll be sure to keep it in mind. Things like better tells for when you are spotted and more communication with the player are definitely high on the priority of fixes. As for the windows crashing I'm unaware as to what could have caused it. On the diferent systems I ran the build in it appeared to work. Still thanks for the constructive criticism.