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At first, I thought this was just an ordinary classification game, but I didn't expect that conversations with customers in the tavern were actually very important. This design is very interesting. If you add more interactive items and characters in the scene to make the answers more subtle, I believe the gameplay will be better! :)

Thanks for your feedback. I didn't have a lot of time to work on it, but the idea is to let the player character travel further afield and ask more around town to find out what the right choice is as the game goes on. What's here is a proof of concept for the basic gameplay loop.