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Oh my god... you made me kill 164 frogs... I flippin loved this game!

The art, idea, implementation are all perfect for the scope. And about a couple minutes into playing I only had one thought "I hope it keeps progressing in difficulty". And that definitely came true aha. I loved the frogs, and I loved splatting them too.

I found myself near the end doing 50% tactical choices for the abilities, and 50% just because I had things off cooldown, so if you continued development that would be the only thing to improve for me, and that's me really trying to find something to say. I can imagine a super skilled player would stay completely tactical, but perhaps there could be a way it gets more difficult without just overwhelming the screen with frogs.