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Extremely cool idea. Love the snappy feel, the visuals, juice elements all really drive the point home. 

It's very difficult, even accounting for the fact that one may be used to the polar opposite game setting (of a more offensive style). I like that, personally. 

The overall design felt nice and uncluttered. Kind of reminded me of Smash Hit (a mobile game).

I will say that the tutorial confused me a little in the beginning. Could be attributed to the unusual design, though (as compared to offense). Maybe it's just me, though.


All the best :)

(+1)

Thank you so much :D 

And regarding the tutorial, what is it that had you confused exactly? How would you make it more clear? 

- Matt

It felt to me like the parry happened quite suddenly and I couldn't really grasp its duration and working very quickly. It also involved all arrow keys.


It could be that there wasn't a very apparent visual indicator on the player.
For example, imagine a offensive style game, where you play as a knight. The knight holds a sword, which, when swung, plays some telegraphed animation, which gives the player feedback about things like the attack's duration. This makes the whole process of aiming the swing of the sword and attacking with it easier to grasp.

(+1)

Hmm, I see. We'll think about that.