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(1 edit) (+1)

The slowmo has a 0.2 sec cool down to force the player not to just perpetually remain in slowmo. I think if you get used to how long the cooldown lasts, re-aiming is fairly doable. I will admit though that I ran out of time to tweak these values to make it feel better.

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I see. Maybe instead of that you could make so the slowmo bar recharges only after you touch the ground

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Ohh. Now that you mention it, that seems like a much better idea. I’ll try that out after the jam ends. Thanks!