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ArgumentNullException: Value cannot be null
Parameter name: source

^ when you die. which means to try again requires to refresh the page and reload the game. glad that i was able to move with my controller, as the movement keys are spread out all across the keyboard.

but i did eventually manage to get somewhere i think. like, i think i won, all my towers disappeared and there’s no more enemies anymore. btw is there a set radius around the player where you can build in? that would make sense if true, but if so, i’d like to see like a little circle pop up indicating it or something, so it’s clearer what’s possible.

The coder is now completely rewriting the game. In 3 days without sleep, he made a lot of mistakes in the code

oh man, get some rest! i do think an embiggened post-jam version could be cool — tho i might suggest allowing for twin-stick play too if possible. controller support is a big ++ accessibility feature for peeps like me where arthritis makes keyboard controls too painful

controller support is at a minimum level (the code uses taking vectors from the built-in "horizontal" and "vertical" axes). But I will deal with the issue of full support.