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> I totally didn't know you could combine skills, that seems neat! You should probably emphasize it in the skill tree UI more or wherever so people don't miss it
I have the thing in the skill menu

> make it clear about things that don't have visual/environmental indicators like Respite Zone/Vendor/Stash
Yeah, I used to have buttons dedicated for those on the HUD (where the zoom i/o is at now), but it didn't make sense to have those always around since you spend most your time outside Respite Zones anyway. I was hoping that people would read the description before entering the game but with the feedback I got from the last two Demo Days that's not gonna happen hahaha

> Maybe just by displaying some text in a corner of the screen saying: "Respite Zone" "Press V for Vendor, H for Stash" whenever you're in one of those zones. I'd imagine that whole system is placeholder and you'll have more visible shops/stashes at some point, though
Great idea, thanks. And as you say some current systems are just placeholders and I'll eventually have visible interactables/indicators.