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thanks! It really is, this year I couldn't follow the way I wanted the theme of the jam, who knows next year, as for the physics I did it with that same objective, I wanted the player to have to master the controls and layout of the level to be able to move in the phase, so the more you master the controls in the more areas you access and the faster you pass, the art in general I am happy to hear that it was good, in the future I will release a version that has at least two phases to be able to have an idea how the game is going to be and the plot, etc, and to finish everything I used to make the game was the game maker + an application to create music from the playstore + my brain.