Day 6
I've decided to change the gameplay from a real time action game into a turn-based RPG. This is for multiple reasons:
- The current code looks something like this:
- I am having more trouble than expected making an action-adventure game! My coding skills can only take me so far, and after noticing how disorganized the code became, I decided to scrap things. Enemies were hard to implement for me, which should probably have been a red flag that I'm not ready to make a game from scratch.
- To reduce scope significantly. Making the game in an RPG Maker-esque engine will get a lot of things that I have trouble with such as save states and map making.
- The game is intended to be a parody of RPG games where the protagonist is a hero on a journey to save the world or something. Making it more similar to your generic, run of the mill RPG game with turn based combat will probably amplifly that feeling.
A lot of the gameplay has been fleshed out in a design document. I'm sorry if I've let any of you down! I wasn't happy with the direction the game was going, and I feel like if I had simpler game design, I could make a better game. The "stats are the 7 deadly sins" thing is an idea I see a lot of you guys like, and with a more traditional RPG game I feel like that idea will be used a lot better.
I'm still deciding which engine I'll use. The game will most likely be a demo, too. Thanks for reading my log!