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I misunderstood the purpose of the game and despite intentionally trying to kill the player, I still managed to "win" by keeping him alive. I think it's a neat idea, but it needs more balancing. I also felt like the game was lacking in strategic choices. Also, I'm not sure what triggered the game to auto-play cards, so the game could be clearer about what it's doing and why.

Thanks for the feedback! Agreed that it would've been nice with more strategic choices, we had quite a few in mind but as it usually goes run out of time. The cards autoplay themselves when the monsters reach max level and impatiently jump out :)