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A cool and innovative concept, held back a bit by the unclear interface. I have played several rounds and still have trouble figuring out which nightmare does what. From what I can tell, bats and devils move faster, and the grim reaper hits everything in the square. But I also noticed bats and ghosts don't attack some enemies (skelletons for instance) and I don't know why. Also, most times one of the sibblings died it was because I spawned a nighmare he or she couldn't afford, and I couldn't see it.


Even within the hard-mode challenge, I think a few icons besides the spawn-buttons could have helped. One or Two arrows denoting their movement, a number or number of hourglasses besides them denoting their spawn time, multiple little swords or explosion-icons denoting the multi-hit ability, and... whatever determines when they do or don't attack. Plus, something like a line or a flashing bit of around the dream bar denoting how much spawining an enemy will deplete it.


This is a lot of suggestions, but I do think this is the best concept of the games I've played so far. And the art and sound all look wonderfully fitting. It's just that I can't figure out how I should play if I want to win that holds it back from being the best game I've seen thus far.

oh wow thank you very much for the feedback, that's very helpful!!! 

We kinda did our own challenge with this jam, where me (artist) did the programming and @dr4g0nsoul (programmer) did the art! We are very proud of the result and are aware that some aspects of the gameplay are not clear, for example the stats of the nightmares. We did wanna display their health at least with hearts over their heads, but my programming skills are limited and in the end we ran out of time (the skeletons just have more health, the bats do only 1 dmg, so they survive them!) ^^;;; We did learn tons during this jam that we will make sure to implement in our future games!!!

Again, thank you very much for your feedback and we are so happy you liked it so much!!!!! <3